It's entire purpose is to "prime" the newly installed cartridge by sucking the ink from the cartridge and out into the printhead and finally out the print nozzles and into the waste pad.
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2Fort was the first official CTF map for Team Fortress 2, and was one of the six initial maps included with the games release. Back in blender select all your models faces, then click 'Image->Open Image' and select your diffuse texture. 2Fort is a Capture the Flag map and the subsequent remake of the Team Fortress Classic map of the same name these maps are both based on the Team Fortress map 2Fort5. Once you've created your texture/ textures, save them as a. You can use the alpha channel of the texture for a specular map, where white is fully reflective and black is fully matte. A quick way to help with this is to add a slight Gaussian noise filter as an overlay layer, but this should be complemented with extra painted detail as well. It's worth noting that map props tend to be a bit more detailed in their textures than players or cosmetics. I'm not going to go into texturing processes here, but a great guide can be found over on polycount. A graphics tablet is not essential during this stage, but it does make life a lot easier. You can now open up your exported bake and map in PhotoShop and get texturing. Now go back into UV Editing mode and export your AO bake and UV Maps from the 'Image' and UV's tab respectively. Optionally apply enhancements and digital effects to alter your image. |
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